Das Ilios Experiment. Banner. Im Vordergrund sind die Hauptcharaktere des Spiels arangiert. Im Hintergrund sieht man die Stadt Ilios durchschneinen.

The Ilios Experiment

A narrative game about tolerance, conflicts and social coexistence

Welcome to Ilios, the most progressive and tolerant city in the world - at least at first glance. In the year 2037, Ilios is conducting a unique experiment: The Tolerance Score. Those who act tolerantly, respectfully and inclusively gain prestige. But behind the shiny façade lurk conflicts and the question: how fair and sustainable is such a system really?

In The Ilios Experiment, players take on the role of a newcomer to Ilios. They explore the city, make decisions and interact with residents who have their own opinions, conflicts and challenges. The game not only encourages players to reflect on their own behaviour, but also poses key questions about living together in a democratic society.

 

Linking external conflicts in the game world with the character's inner reflections

A special feature of the game is the ‘inner voice’ that accompanies the game character. It provides feedback, asks critical questions and encourages reflection processes without anticipating decisions. This inner voice was originally inspired by the so-called monkey mind, which symbolises the inner thoughts that can confront us with doubts, fears or distractions. In this specific case, the inner voice embodies different perspectives and thought patterns that are associated with tolerance:

  • Impulsiveness: ‘Why be tolerant at all if others are not?’
  • Need for harmony: ‘Can't I just avoid the conflict?’
  • Logic: ‘Is tolerance really justified in this situation?
  • Empathy: ‘How would I feel in their shoes?’

These voices are integrated directly into the gameplay by appearing as inner reflections and helping or challenging players to make conscious decisions. They convey that tolerance is not always easy, but a constant inner negotiation process.

 

Mini games as metaphors for emotional regulation

Short mini-games within the dialogues loosen them up and at the same time act as visual and game mechanic metaphors for emotional regulation. They scale in difficulty based on the stress level of the game character. Two core mechanics take centre stage:

  • Defence game (‘Stand up for myself’): After selecting an answer option, the players symbolically defend it. They do this by defending against attacks on this answer by skilfully moving their shield. If they fail, an impulsive ‘short-circuit reaction’ is triggered in response.
  • Breathing game (‘mindfulness’): In stressful moments, players have to regain their inner calm before making a decision by mastering a timing game. If they succeed, all response options are unlocked. Otherwise, decision-making options are restricted.

These playful challenges make it clear that tolerance is not just a rational decision, but also an emotional and cognitive challenge.

Barrier-free design for all players

The Ilios Experiment offers various accessibility options to meet different needs:

  • Sophisticated colour coding: official statements from the city appear in green. The player's inner voices use shades of pink and red, which vary depending on the emotion. Player response options, on the other hand, are highlighted in yellow. This colour coding is not only aesthetically pleasing, but also functional and makes it easier to find your way around the game.
  • Reader-friendly structure: The texts are divided into short, easy-to-understand sections. Players can decide for themselves when they want to click on ‘Next’. This accommodates different reading speeds.
  • Professional dubbing: All dialogues are fully dubbed and spoken by professional speakers.
  • Two game modes: Adventure mode contains the mini-games listed above. For players who have difficulties with reaction-based mini-games or simply want to focus on the story (without the mini-games), the story mode offers an alternative option. The mode can be switched at any time.

 

Free game download and accompanying material for teachers

The game can be downloaded free of charge from all popular app stores:

In addition, extensive accompanying material is available in German and English: ilios.kiga-berlin.org. It contains methods for preparing and following up the game in class.

A project with social relevance

The Ilios Experiment was developed by Playing History in collaboration with the Kreuzberger Initiative gegen Antisemitismus (KIgA e.V.) and funded by the Alfred Landecker Foundation . The game was extensively tested with groups of pupils and teachers.

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