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Ultima Ratio

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The simulation game for democratic education

The game Ultima Ratio encourages players to think about democracy, extremism and decision-making in a fun way. Developed as a simulation game for schools and educational institutions, it simulates realistic scenarios in which players have to make decisions in groups. The clear structure, combined with challenging topics, makes Ultima Ratio an ideal tool for political education.

Ultima Ratio offers two stories that deal thematically with extremism and democratic action. The first story deals with saving a forest from deforestation. The players are under increasing pressure to take radical measures in order to achieve their goal. The second story simulates the development within a radicalized network. Here, the group must weigh up whether to join radical positions or consciously distance themselves. Both scenarios are closely linked to current socio-political issues and invite players to discuss controversial decisions and reflect on their consequences.

 

Focus on decision-making processes

The game demands strategic thinking, teamwork and communication skills from the participants. They receive situation and action cards that guide them step by step through the scenario. Every decision has a direct impact on the further course of the game. It raises awareness of the challenges of democratic decision-making and shows how radicalization can occur. This makes the game not only an educational tool, but also a stimulus for discussion, reflection and the promotion of social skills.

Whether in small groups with haptic materials or with the help of a supporting PowerPoint presentation - Ultima Ratio can be used flexibly and guarantees an immersive gaming experience.

 

Ultima Ratio at school: flexible and practical to use

Ultima Ratio is more than just a game - it is a tool that makes democratic principles tangible. It trains important skills such as the ability to think abstractly as players analyze complex situations and anticipate possible consequences. It promotes decision-making skills, as options for action have to be evaluated and joint strategies developed. The exchange within the group trains the culture of discussion, while the participants respect controversial opinions and discuss them in a reflective manner. The game also strengthens understanding of democratic processes by making their limits and possibilities tangible.

The game was specially developed for the school context and is suitable for grades seven to twelve. With two different levels of difficulty, it appeals to both younger and older pupils. Teachers will find detailed instructions and educational tips in the accompanying booklet to help them integrate the game into their lessons in the best possible way. There are also two versions of the game instructions - one with a focus on tactile materials and one in combination with PowerPoint presentations.

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