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W.I.R.S.I.N.G. vs. Weltuntergang

Retrofuturistischer Roboter in den Farben Grau-Orange. Der Name W.I.R.S.I.N.G. ist deutlich zu lesen. Auf einem Screen, der in den Roboter eingebettet ist, ist ein Gesicht zu sehen sowie der Schriftzug: IST DA JEMAND? Könnt ihr mich verstehen? © Verbraucherzentrale Berlin W.I.R.S.I.N.G. vs Weltuntergang

W.I.R.S.I.N.G. vs. the end of the world - understanding climate change through play

Sustainability meets game mechanics - with W.I.R.S.I.N.G. vs. Weltuntergang we at Playing History have created a serious game together with the Berlin Consumer Advice Center that not only imparts knowledge, but makes it tangible. But how is it possible to transform complex data on sustainability and consumer behavior into an accessible, immersive gaming experience? Here's a look behind the scenes.

Playful sustainability: supermarket management with responsibility

In W.I.R.S.I.N.G. vs. Weltuntergang players take on the role of supermarket managers and are faced with an essential challenge: economic success or sustainable management? Those who only focus on profit run the risk of going bankrupt. But if you ignore the environment, you risk the end of the world - and lose the game. This mechanic forces players to consciously deal with the consequences of their actions. An interactive approach that promotes sustainable thinking.

The fusion of analog and digital gameplay

A special feature of W.I.R.S.I.N.G. vs. Weltuntergang is the harmonious combination of analog and digital elements. Originally conceived as a board game, we quickly came up against a challenge: how to integrate thousands of complex food data into a tangible game system? This is where the digital component came into play.

A simple but ingenious solution was the use of a barcode scanner - a familiar device from everyday supermarket life that seamlessly connects the analog playing cards with the digital calculation of the ecological footprint. The result is an immersive gaming experience that combines the advantages of both worlds: the feel of the board game and the precision of digital calculations.

Aesthetics as a link between analog and digital

The visual design of W.I.R.S.I.N.G. vs. Weltuntergang plays a crucial role in immersion. A reduced color palette, retro-futuristic aesthetics and lovingly designed illustrations create a coherent game world. In particular, our little robot W.I.R.S.I.N.G., the digital heart of the game, creates a playful atmosphere with character. Our design team - consisting of Anna, Kristina and Mikayel - has sensitively created a visual identity that supports the gameplay and at the same time subconsciously creates cohesion.

Trust as the basis for creative processes

A game like W.I.R.S.I.N.G. vs. Weltuntergang is not created overnight. It needs creative freedom, trust and a team that works together on a vision. A big thank you goes to the Verbraucherzentrale Berlin, which accompanied the development process with openness and enthusiasm. Our team - Anne Sauer, Anna Rother, Helen Begovic, Mikayel Barth, Peter Knabl and Dr. Martin Thiele-Schwez - also deserve special thanks. Without you, this innovative hybrid game would not have been possible!

Free to play - book now!

W.I.R.S.I.N.G. vs. Weltuntergang is more than just a game - it is an interactive educational experience. Within the framework of Berlin is(s)t klimafreundlich schools and neighborhood centers can book the workshop free of charge through the Verbraucherzentrale Berlin.

🔗 More info and booking: Verbraucherzentrale Berlin

The Game W.I.R.S.I.N.G. vs. Weltuntergang brings us a step closer to our goal: learning through experience - and in a way that stays with you.

Playing History Credits:
  • Project management and game design: Anne Sauer
  • Project management and game direction: Michael Geithner
  • Development: Helen Begovic
  • Graphic design and illustration: Anna Rother
  • Concept art and illustration: Mikayel Barth
  • Initial graphic design: Kristina Fitzner
  • Game Producer: Martin Thiele-Schwez
  • Construction: Peter Knabl
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