German history as an immersive experience
Immersive and interactive - these words best describe the Deutschlandmuseum. Berlin's newest historical museum gives visitors the opportunity to experience 2,000 years of history in a new, fresh and fun way. Each room shows a new era, starting in Germania and the legendary “Varus Battle” in the 9th year AD and ending with the Football World Cup in 2006.
The rooms, immersively designed down to the smallest detail, transport visitors back in time with impressive set and sound design as well as numerous games. For example, visitors can walk through a densely overgrown Germanic forest or watch party guests dance in a salon of the Weimar Republic.
Playing History war für die Konzeption und Umsetzung von ingesamt 9 Spielen bzw. interaktiven Stationen in 8 der 12 verschiedenen Räume zuständig.
The Emperor's New Clothes
In the second room of the exhibition, everything revolves around the Franconian Empire. Here we have developed a photo wall with a peephole depicting the portrait of an emperor, whose headgear and accessories can be exchanged to change the motif. Depending on the selection, parts of the lettering above the wall change.

Minnefy
This game is set in a medieval castle. In Minnefy, the goal is to flatter a fair maiden with minstrelsy and literally not get a basket. Players have to choose the right lyrics to be successful.

Print your bookmark
In the age of the newly invented letterpress, everything revolves around letters and type. We've recreated a Gutenberg press that you can use to design, print and take home a bookmark.

Black Red Gold
In the times of the German Empire, the color combination black-red-gold as we know it today was created for the first time. But what exactly is its origin? This quiz deals with exactly this question and later turns out to be a game of a completely different kind...

Who was it?
The early 1920s in Germany showed the first signs of economic and population recovery after the First World War. Art and culture were on the upswing, although many scars of the war remained visible. Medicine of the time could not keep up with the level of destruction of the first industrial war, and the population suffered from a lack of medicines. Our fifth installation is a digital game, very much in the style of a classic "whodunit." The task of the players is to solve the theft of a bottle of heroin from the window of a pharmacy.

Black market scale
The period after the Second World War in Germany was characterized by poverty and famine. The Reichsmark no longer had any value and people were forced to barter on the black market. With the help of our black market scales, visitors can take products in their hands and find out their value on the black market.

TV Tower
The television tower in the space of divided Germany is literally a tower of televisions where visitors can zap between a wide variety of programs on a clock.

Show flag
An dieser von uns umgesetzten Station kann man an einer Umfrage teilnehmen, deren Ergebnis interessante Daten zur Herkunft und dem Patriotismus der Besucher*innen aufzeigt.

Die bessere Hälfte
Diese Station dreht sich rund um das Thema Gleichberechtigung von Mann und Frau im geteilten Deutschland. Eingebettet in eine typische Ost-Küche werden die Wärmeregner eines Herdes zu Reglern des Schätz-O-Meters. Zwei Spielende treten hier in Schätzfragen gegeneinander an und versuchen dabei so viele Punkte wie möglich zu sammeln.

Experience Immmersive Experience for yourself now!
The exhibits we developed can be tried out during opening hours daily from 10am-8pm at the Deutschlandmuseum .