Deutsche Geschichte als Immersive Experience
Immersiv und interaktiv – diese Worte beschreiben das Deutschlandmuseum am besten. Berlins jüngstes historisches Museum gibt Besucher*innen die Möglichkeit, auf neue, frische und spaßige Art und Weise 2.000 Jahre Geschichte zu erleben. Jeder Raum zeigt eine neue Epoche, angefangen in Germanien und der legendären “Varusschlacht” im 9. Jahr nach Christus bis zur Fußball WM im Jahr 2006.
The rooms, immersively designed down to the smallest detail, transport visitors back in time with impressive set and sound design as well as numerous games. For example, visitors can walk through a densely overgrown Germanic forest or watch party guests dance in a salon of the Weimar Republic.
Playing History was responsible for the conception and implementation of 8 games or interactive stations in 8 of the 12 different rooms.
The Emperor's New Clothes
In the second room of the exhibition, everything revolves around the Franconian Empire. Here we have developed a photo wall with a peephole depicting the portrait of an emperor, whose headgear and accessories can be exchanged to change the motif. Depending on the selection, parts of the lettering above the wall change.
Minnefy
This game is set in a medieval castle. In Minnefy, the goal is to flatter a fair maiden with minstrelsy and literally not get a basket. Players have to choose the right lyrics to be successful.
Print your bookmark
In the age of the newly invented letterpress, everything revolves around letters and type. We've recreated a Gutenberg press that you can use to design, print and take home a bookmark.
Black Red Gold
In the times of the German Empire, the color combination black-red-gold as we know it today was created for the first time. But what exactly is its origin? This quiz deals with exactly this question and later turns out to be a game of a completely different kind...
Who was it?
The early 1920s in Germany showed the first signs of economic and population recovery after the First World War. Art and culture were on the upswing, although many scars of the war remained visible. Medicine of the time could not keep up with the level of destruction of the first industrial war, and the population suffered from a lack of medicines. Our fifth installation is a digital game, very much in the style of a classic "whodunit." The task of the players is to solve the theft of a bottle of heroin from the window of a pharmacy.
Black market scale
The period after the Second World War in Germany was characterized by poverty and famine. The Reichsmark no longer had any value and people were forced to barter on the black market. With the help of our black market scales, visitors can take products in their hands and find out their value on the black market.
TV Tower
The television tower in the space of divided Germany is literally a tower of televisions where visitors can zap between a wide variety of programs on a clock.
Show flag
At this last station implemented by us, you can participate in a survey, the result of which reveals interesting data on the origin and patriotism of the visitors.
Experience Immmersive Experience for yourself now!
The exhibits we developed can be tried out during opening hours daily from 10am-8pm at the Deutschlandmuseum .